In order to improve the transformation efficiency of tile-pyramid image, a 15-parameter projection transformation method was established by quartic polynomial based on the view model of digital earth. The influencing factors for selecting the size of tile image were discussed theoretically, and an optimization method to determine the size and depth of tile-pyramid was given. To test this algorithm, a basic digital earth environment BDE2 was constructed by adopting JOGL. The analysis and experimental results show that tile-pyramid in 10m pixel accuracy constructed by this algorithm only has 10 layers and less than 5×10-5 average error; meanwhile, the proposed algrithm has low complexity, close stitching, high definition and low distortion, and can effectively avoid stitch cracks and characteristics distortion after the image is transformed.